

10 power means you’ll be doing 110% of your normal base damage.

The percentage chance appears to scale on a 1:1 ratio with the points put into it, but the catch is that it’s very rare, mostly appearing on shields.Ī straight percentage multiplier for all your attacks. Like Evasion, this is a chance to flat-out ignore damage. It’s not uncommon for me to end a run with a 40-45% chance to completely evade attacks. Evasion scales quite well until you’ve put about 40 points into it, and actually scales better than Defense past that point. This stat provides a chance to flat-out ignore damage. Every attack will always do at least 1 point of damage though – so don’t stop dodging! Generally, if you can reach 6-8 points of toughness, you’ll be able to laugh off most enemy attacks well into the final area. This means that with even a few points of toughness, you can facetank enemy attacks well into the magma and forest areas. Toughness is flat damage reduction, and applies after Defense.

Is a difficult stat to build, but absolutely worth it. In a normal run, your defense should be between 25% and 35% for the latter half of the game, likely reaching 20% before fighting Tunak, the jungle boss. It scales quite well for the first 40-50 points put into it, but becomes exponentially more expensive to increase even a single percentage point as time goes on. Is straight damage reduction – it takes a percentage of the damage you would be dealt away from your actual damage.
